"newprojectaccesscaption": "New project error", Try another folder by clicking \"Change\".", "newprojectaccess": "The project could not be saved in this location. "newprojectinvalidcaption": "New project error", "newprojectinvalid": "Please enter an unique valid folder name.",
"newprojectexistscaption": "New project error", "newprojectexists": "The chosen folder already exists. "loadassetscaption": "Load assets error", "loadassets": "The Minecraft assets could not be loaded. "downloadbuttontip": "Download the update.", "restartprogramtext": "Restart Mine-imator to apply the changes.", "restartprogramtitle": "Setting changed", "reloadprojecttext": "Re-load the project or affected objects to see the changes.",
#Mine imator key code full#
"upgradedtext": "You are now using the Full version!", "exportimagebuttontip": "View the exported image.", "exportmoviebuttontip": "View the exported movie.", "trialbuttontip": "Upgrade to Mine-imator Full.",
"trialtext": "Remove the watermark on exports.", "projectsaveastext": "The project files were copied into the new folder.", "projectcreatedbuttontip": "Open the project folder.", "projectcreatedtext": "Imported files will be copied into the project folder.", "projectcreatedtitle": "Project created!",
#Mine imator key code download#
"newassetstext": "New assets are available! Restart Mine-imator to download them.", "removetip": "Remove this project from the recent list.",
#Mine imator key code trial#
"upgradetip": "You're running the Trial version of Mine-imator. "forumstip": "Visit the Mine-imator forums.", "tutorialstip": "Watch some helpful video tutorials about Mine-imator's features.", "websitetip": "Visit the Mine-imator website.", "openprojecttip": "Open an existing project.", "newprojecttip": "Create a new project.", "credits2tip": "Click to visit the Minecraft site.", "credits1tip": "Click to visit David's site.", Copy and rename this to begin creating your own translation.", Support for block tile entities (Bed colors, Sign text.) It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves.) "Remove edges of big schematics" setting disabled by defaultĪdded options to freeze, clear or set a seed for particle creators in keyframesĪdded option to manually browse for a world fileĪdded a reverse filtering option (for keeping a specific selection of blocks rather than removing them) Re-activated the walk/running animation options and added animations for all the new mobsĪdded a scenery-specific option to add timelines (only appears if there are more than 20 block candidates)īuttons and pressure plates in scenery can now be animated (all kinds) Try it out with some of these models! -> json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench Optimized texture handling (uses external DLL by default if supported)įixed crash when duplicating scenery with timelinesįixed crash when pasting keyframes in bodypart timelinesįixed graphical artifact where floating edges/gaps appeared on objectsįixed a crash with adjacent Tripwire blocksįixed graphical issues with Leaves, Hoppers and Stained Glass Panesįixed an issue with the "Locked" setting of Redstone Repeaters and "Snowy" setting of Grass blocksįixed an issue with the "Texture blur" option affecting the interfaceįixed rogue checkboxes under "Hierarchy" for lightsįixed an issue when sorting various lists in the programĪdded a model option in the workbench, supporting block.įull support for non-English characters in."description": "Mine-imator language file. Jsons, if this happens please PM/email me the model file and texture so I can investigateĬrash when changing the particle attractor to "None" Missing/broken textures when loading block.